160 results found
-
Improving Media Picker Functionality
Media Picker has one big issue on phones (at least tested on iphones)
The first image automatically triggers the media picked callback (this is not the case in studio but on device it is), so If I hook into that callback I have to block the first trigger. But then if you tap that first photo it doesn't trigger the callback so users just can't select it without first selecting another. The only work around is adding a dedicated UI button to "confirm".
My suggestion is to either not trigger the selected event unless the user taps an item or…
2 votes -
Spatial persistence scan from within lens
I want to make a lens where a user can place content within their homes that persist between sessions.
With today's implementation of spatial persistence I need to pre-scan a location and have it uploaded, input the location ID, and update the lens. That's a big ask for an end user.
Please make it possible to add a way for a user to make a location scan from within another lens. It can stay on the device locally if that's needed for privacy.
1 vote -
Custom date range filter in My Lenses
it would be good if we could filter a specific time frame when seeing the stats of our lenses (currently we're limited to last 7 days, last 28 days and all time). This way we would be able to understand how a lens performed on a specific month.
Also I'd love to see the graphs following this filter. They always show the last 29 days no matter what.
2 votes -
No Privacy Restrictions on APIs when Experimetal API active.
For debugging purposes, I frequently need access to the ProceduralTextureProvider.getPixels function.
Unfortunately, it is often unavailable due to privacy restrictions:https://developers.snap.com/lens-studio/api/lens-scripting/documents/Privacy_Restrictions.html
It would be very helpful if this function could be used when the Experimental API is enabled. In that context, it would not pose a security or privacy risk.
1 vote -
Bitmoji Head 3D with Turn Based
I love the turn based player info component, and it would be great if we could use the Bitmoji 3D head with that. If I try to just add the self Bitmoji 3D head, I get an error about it being restricted due to the network access of the turn based component. However, the turn based player info component can't do just the head, it pulls in the whole Bitmoji body.
2 votes -
Allow copy/pasting screen transform values
Right now on 3D objects you can copy the transform values all at once and paste them on another transform component.
It would be very handy to have this same functionality added to the screen transform. Right now I just copy/paste the component and delete the old one. Which does work but then I have to reconnect that component to my scripts and it's just a hassle. This would be a great little quality of life addition.
An option to quickly invert the left/right values to mirror it would be cool too.
2 votes -
princzpee
create a lens with 3D need for speed car racing game with controls, break and acelator
1 vote -
metaballs
Please add Metaballs to Lens Studio!
4 votesWe will work to discuss this with the graphics team and see what thoughts we have!
-
A/B testing in lenses
During the latest SLN all hands the team gave some insights into game lenses that caught my eye:
Having the user's front camera visible with picture in picture lead to higher engagement on spotlight. Versus focusing entirely on the game lead to higher retention, and greater shareability between friends.
As lenses become more and more complex, it would be great to have more insight into what makes our lenses engaging. Having a A/B testing suite would go a long way for optimization.
Give us the ability able to swap out or toggle certain components, and see which variant gives the…
4 votesThis is very interesting possibility as we talked about! Will work on getting an answer from the team on it!
-
Leaderboards should allow index offset in query to allow for "around me" view in Spectacles
It would be useful for both friends and global to be able to center the results around the player so they know who they have to beat around them versus just the top
3 votesWe see this in the mobile version of leaderboard. We will review with the Spectacles team and get back to you!
-
Better Audio Component
We need better Audio Component, (scrub forward/backward, pause, stretch)
AudioComponent currently does not support dynamic playback rate or pitch adjustment, nor does it offer any time-stretching capability necessary for realistic scratching.
5 votesSome of this can be accomplished my manipulating the Audio Component directly (https://developers.snap.com/lens-studio/api/lens-scripting/classes/Built-In.AudioOutputProvider.html)
But understood on the feedback. We will look into it
-
Better startup process
This is speaking from a Windows 11 perspective. When LS 5 was first released, I could double click the icon, wait like 2 seconds for LS to open, then immediately start working.
Right now LS still opens up in a comparable timeframe, but there is a period of time (maybe 20 seconds?) where LS is completely unresponsive (including the various pop up windows e.g. version updates and home screen). I personally would rather have a splash screen with a loading bar while LS initialized than to have it open up unresponsive for some indeterminate amount of time. Or if it…
1 voteHello,
Thanks for this report. This is something that we are working on improving
-
Clear persitant storage on device
It would be handy to remotely clear persistant storage on the physical device via Lens Studio. To do it now you need to go deep in the Snapchat settings to do so.
4 votesThanks for this feedback, we will discuss this with the team and let you know our thoughts!
-
World mesh should be accessible via script
Currently the world mesh mesh information is not accessible via script. This makes it difficult to do things like spatial understanding (i.e. voxelization of the mesh) as well as writing custom physics responses to the mesh.
6 votesHey Blake, would you say this is primarily for spectacles that you are looking for this?
-
Generating MarkerAssets on runtime
Creating Image Markers from Texture Assets in real-time could add some really cool functionality to lenses, both in Spectacles and on mobile.
For example, the 'Stand Out Object Segmentation' could be used to generate an image that can then be tracked to.
1 vote -
Add a 3D 'mannequin' to the Interactive Preview scenes
It would help a bunch to have a realistic 3D body in the Interactive scenes, so the 3D body tracking can pick it up. This would help with testing real-world situations where the body tracking might be used in combination with world tracking.
1 vote -
Changing Inspector values with arrow keys should be relative
Changing Inspector values using arrow keys with multiple SceneObjects selected should increase/decrease relatively, instead of overwriting all object's values.
For example, transforming SceneObjects should be a relative distance on top of their original positions.
1 vote -
Hotkey for 'Pan' tool
A keyboard shortcut for the Pan tool (hand icon) in Scene panel would be great! Like the 'P' or 'T' key.
1 vote -
New Texture Parameter node should be called baseTex
When creating a new texture node, automatically set Title and Script Name to 'baseTex' (if none with that name exist yet). Same for Color Parameter: 'baseColor'
1 vote -
Switch from UUID to nanoID (or some equivalent) for filenames
On Windows, I have several times encountered "pathname too long errors" and I'm not sure if that is the actual character length of the path name or the level of nesting. But either way, it is annoying to have to move projects out of my regular folder structure. I think the file caching system needs some work, and also the UUIDs are very long and could probably be 10 characters long and still achieve the same end result.
1 vote
- Don't see your idea?