158 results found
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Better startup process
This is speaking from a Windows 11 perspective. When LS 5 was first released, I could double click the icon, wait like 2 seconds for LS to open, then immediately start working.
Right now LS still opens up in a comparable timeframe, but there is a period of time (maybe 20 seconds?) where LS is completely unresponsive (including the various pop up windows e.g. version updates and home screen). I personally would rather have a splash screen with a loading bar while LS initialized than to have it open up unresponsive for some indeterminate amount of time. Or if it…
1 voteHello,
Thanks for this report. This is something that we are working on improving
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Generating MarkerAssets on runtime
Creating Image Markers from Texture Assets in real-time could add some really cool functionality to lenses, both in Spectacles and on mobile.
For example, the 'Stand Out Object Segmentation' could be used to generate an image that can then be tracked to.
1 vote -
Add a 3D 'mannequin' to the Interactive Preview scenes
It would help a bunch to have a realistic 3D body in the Interactive scenes, so the 3D body tracking can pick it up. This would help with testing real-world situations where the body tracking might be used in combination with world tracking.
1 vote -
Changing Inspector values with arrow keys should be relative
Changing Inspector values using arrow keys with multiple SceneObjects selected should increase/decrease relatively, instead of overwriting all object's values.
For example, transforming SceneObjects should be a relative distance on top of their original positions.
1 vote -
Hotkey for 'Pan' tool
A keyboard shortcut for the Pan tool (hand icon) in Scene panel would be great! Like the 'P' or 'T' key.
1 vote -
New Texture Parameter node should be called baseTex
When creating a new texture node, automatically set Title and Script Name to 'baseTex' (if none with that name exist yet). Same for Color Parameter: 'baseColor'
1 vote -
Get the url of a published lens while it's in review already
It would be great to already get the url for a lens while it's still in review (showing some text like "lens is in review, try again later"), so they can be sent to team members in different time zones
1 vote -
Fix: Hotkeys break on panel resize
Keyboard shortcuts (like 'F' to zoom to selection) stop working when the Scene panel is resized and their buttons disappear. It would be great if the keyboard shortcut keeps working, even when the panel is smaller
1 vote -
Switch from UUID to nanoID (or some equivalent) for filenames
On Windows, I have several times encountered "pathname too long errors" and I'm not sure if that is the actual character length of the path name or the level of nesting. But either way, it is annoying to have to move projects out of my regular folder structure. I think the file caching system needs some work, and also the UUIDs are very long and could probably be 10 characters long and still achieve the same end result.
1 vote -
Add Native Rive (.riv) Support for Interactive UI & Motion Graphics in Lens Studio
Rive has become a standard tool for real-time, vector-based, interactive animations across major engines like Unity, Unreal, Flutter, React, and Web. Adding native support for .riv files and Rive State Machines inside Lens Studio would unlock a new level of dynamic UI, micro-interactions, and lightweight AR motion graphics without relying on heavy sprite sheets or video textures.
This integration would empower creators to build responsive, scalable, and high-performance 2D/2.5D animations—perfect for HUDs, menus, onboarding flows, and interactive AR elements—while keeping project sizes small and runtime performance high.
Native Rive support would bring Lens Studio in line with modern real-time engines…
1 vote -
Better Audio Component
We need better Audio Component, (scrub forward/backward, pause, stretch)
AudioComponent currently does not support dynamic playback rate or pitch adjustment, nor does it offer any time-stretching capability necessary for realistic scratching.
4 votesSome of this can be accomplished my manipulating the Audio Component directly (https://developers.snap.com/lens-studio/api/lens-scripting/classes/Built-In.AudioOutputProvider.html)
But understood on the feedback. We will look into it
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Allow copy/pasting screen transform values
Right now on 3D objects you can copy the transform values all at once and paste them on another transform component.
It would be very handy to have this same functionality added to the screen transform. Right now I just copy/paste the component and delete the old one. Which does work but then I have to reconnect that component to my scripts and it's just a hassle. This would be a great little quality of life addition.
An option to quickly invert the left/right values to mirror it would be cool too.
1 vote -
Update the app to allow saving drafts & ground zero base start
Give the option to start from ground zero rather than having to try and build a lens off of another one Also make multiple aspects of the lens able to be adjusted before AI recreates it so that the user can get a clear view of what they want without haveing to wait repeatedly between ever adjustment …. Honestly, I absolutely hate the new update to this app and I’m debating deleting
1 vote -
World mesh should be accessible via script
Currently the world mesh mesh information is not accessible via script. This makes it difficult to do things like spatial understanding (i.e. voxelization of the mesh) as well as writing custom physics responses to the mesh.
5 votesHey Blake, would you say this is primarily for spectacles that you are looking for this?
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A/B testing in lenses
During the latest SLN all hands the team gave some insights into game lenses that caught my eye:
Having the user's front camera visible with picture in picture lead to higher engagement on spotlight. Versus focusing entirely on the game lead to higher retention, and greater shareability between friends.
As lenses become more and more complex, it would be great to have more insight into what makes our lenses engaging. Having a A/B testing suite would go a long way for optimization.
Give us the ability able to swap out or toggle certain components, and see which variant gives the…
3 votesThis is very interesting possibility as we talked about! Will work on getting an answer from the team on it!
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Video Preview - Codec Not Supported
Usually I like to send my lenses to my iPhone to record a preview video. I save it straight from Snapchat to my gallery but when I try to use it as a preview in LS I always get a message saying "Uploaded file is invalid. Codec is not supported, please use H264.
So I always have to convert the video, which is an extra step.
Apparently the file type saved from Snapchat is a mp4, but I don't know what codec it uses. Is is possible to accept the same video codec that Snapchat uses? This would make the…
2 votes -
metaballs
Please add Metaballs to Lens Studio!
3 votesWe will work to discuss this with the graphics team and see what thoughts we have!
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Allow logcat access to Spectacles for developers
Sometimes Lens Studio logger is insufficient and doesn't properly capture crashes. Access to crash data or logcat would rectify this. In general, developers need lower level access than provided
2 votesWe are definitely working on some improvements to the Lens Studio logger for future versions.
We can't share more specific updates right now -- but this feedback is appreciated!
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Leaderboards should allow index offset in query to allow for "around me" view in Spectacles
It would be useful for both friends and global to be able to center the results around the player so they know who they have to beat around them versus just the top
2 votesWe see this in the mobile version of leaderboard. We will review with the Spectacles team and get back to you!
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Clear persitant storage on device
It would be handy to remotely clear persistant storage on the physical device via Lens Studio. To do it now you need to go deep in the Snapchat settings to do so.
3 votesThanks for this feedback, we will discuss this with the team and let you know our thoughts!
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