56 results found
-
Physics Overlap/Collision Events Include Triangle Hit Info
Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh
2 votesHey Blake,
We have identified this note pertains to our Lens Core engine.
We are currently slated to other priorities but we have taken this note and we will revisit periodically.
Thanks!
-
Physics Overlap Events include Contact Information
Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.
2 votesHey Blake,
We have identified this note pertains to our Lens Core engine.
We are currently slated to other priorities but we have taken this note and we will revisit periodically.
Thanks!
-
Leaderboards should allow index offset in query to allow for "around me" view in Spectacles
It would be useful for both friends and global to be able to center the results around the player so they know who they have to beat around them versus just the top
1 voteWe see this in the mobile version of leaderboard. We will review with the Spectacles team and get back to you!
-
Provide websocket support for camera kit
Having websocket support will open up many cool applications for camera kit for web, so it would be great to have it supported on camera kit!
1 voteThanks for this feedback! This issue is under review! We will let you know about this soon.
-
Connected Lenses should allow disconnect without quitting Lens
Currently connected lenses have no mechanism for quitting either to go back to single player in Lenses or to join a different session without restarting the application. Having this would help users be able to engage in the Lens longer without having to quit.
1 voteThis issue has been brought to the teams and we will update you after they have fully considered it! Thanks!
-
Spectacles - Browser javascript control
Navigating and interacting with websites is a real pain point on the Spectacles at the moment. Being able to create custom UI elements in lenses to control websites would make the problems a lot better.
Doing this with JavaScript console commands mapped to lens input is the most obvious choice, but introduces security risk for the end user. But i think it's worth looking into as it would open up a world of possibilities.
1 voteWe have brought this issue to the Spectacles team for review. We will let you know when we get an update! Thanks!
-
Feature Suggestion for Lens Web Builder & Mobile App: Add Lens Tag Input on Submission
Hey team,
As a Snap Lens Network partner, we at Arexa & Bharat XR have been actively hosting SnapAR meetups across India — bringing together creators, students, and professionals to explore the power of AR using Snapchat’s ecosystem. In our recent sessions, we introduced participants to the new Lens Web Builder and Lens Studio mobile app, and the feedback has been phenomenal. The tools are incredibly easy, fun, and accessible — especially for first-time users.
That said, we wanted to share a small but valuable suggestion based on our experience:
During our meetups, we ask all participants to use our…
1 voteWe are looking into this! We will get a response to you soon!
-
Preview Stops Working with TypeScript Errors
When writing TypeScript code that contains errors, the preview stops functioning, even if the erroneous code has not been added to the scene. Additionally, the logger does not display any information regarding the errors.
Steps to Reproduce:
- Write TypeScript code with syntax or type errors.
- Observe that the preview stops working.
- Check the logger for error messages.
Expected Behavior: The preview should continue to work, and the logger should display relevant error messages indicating what is wrong with the TypeScript code.
Actual Behavior: The preview ceases to function, and no error messages are shown in the logger.
1 voteThis is something that we are reviewing. We will let you know if we have updates soon!
-
A/B testing in lenses
During the latest SLN all hands the team gave some insights into game lenses that caught my eye:
Having the user's front camera visible with picture in picture lead to higher engagement on spotlight. Versus focusing entirely on the game lead to higher retention, and greater shareability between friends.
As lenses become more and more complex, it would be great to have more insight into what makes our lenses engaging. Having a A/B testing suite would go a long way for optimization.
Give us the ability able to swap out or toggle certain components, and see which variant gives the…
1 voteThis is very interesting possibility as we talked about! Will work on getting an answer from the team on it!
-
metaballs
Please add Metaballs to Lens Studio!
1 voteWe will work to discuss this with the graphics team and see what thoughts we have!
-
Old ML Face models don't load in LS 5.0
The old models I created while Snap ML was in beta don't load in Lens Studio 5.0.
I also tried importing the .dng file to LS 5, but I can't make it work. Is it possible to make it compatible with LS 5? Currently I need to create these kind of project in LS 4.
Also I feel like the quality of the models created today is lower than the ones created during the closed beta.
Thanks
Caio1 voteWe've been hearing this feedback. Let me further discuss it with the team and try to get back to you soon!
-
Modifier tools with hard numbers
In LS I would like to hold Shift or CTRL (CMD) and then when I manipulate (Rotate, Move) a sceneobject I want it to snap to whole numbers: rotating with 15 degress per 'snap' or move whole 10 centimeters.
1 voteThis is something that makes sense. We are reviewing with the team and will let you know when it's something we might be able to take on.
-
Make new windows open next to the scene panel
Currently, every time we open a new window it opens next to the Asset Browser panel, which is very small. It would be good if the default behavior was to open next to the scene panel, in the middle of the screen
1 votePassing this feedback on!
-
Lag and Too Many Options in Script Graph
I'm a programmer and sometimes teach new-media tools such as Lens Studio and Meta Spark in Taiwan. Most of my students do not have coding skills, so Script Graph is a really nice feature to let them get hands-on making interactive experiences, and is also very easy to teach. (And they like the Patch Editor in Meta Spark a lot)
Although Lens Studio 5 hasn't officially supported Script Graph yet, as someone who is interested and cares about visual scripting, I have tried it out and would like to provide some feedback.
It seems to me that Script Graph does…
1 voteAs you've already commented, Script Graph is currently not supported in 5.0. So the issues you are having are some that are expected to be issues.
We are continuing to review our script graph functions and are working on forging our best path forward. Thanks for your feedback! We will let you know when we have updates!
-
More robust LAT debugging tools.
As LAT is now a hard metric for Lens approval, especially for advertising and commercial lenses, we need more robust tools for debugging LAT performance in lenses.
Common issues being seen are large differences between LAT reporting in debugging on device vs reported debugging when a Lens is submitted (often 2x or more).
Even when following the guidelines for remote assets and async prefab loading, these can seem to have little to no effect.It would be great to have a comprehensive list of which specific technologies within Lens studio incur LAT spikes and specific mitigation steps to get these…
1 voteThanks Liam for the thoughtful notes. I know that we discussed this recently in our Open house meeting.
We are continuing to explore ways to make this process better. We will offer updates when possible
-
I need a separate section for gaming (2D/3D) included in Lens Studio sample projects for better practice.
As the title suggests, we, as users, love creating games. However, for newcomers, even understanding the simplest concepts can be challenging. Having a dedicated collection of sample projects focused solely on gaming would be incredibly beneficial. It would not only make learning more enjoyable but also inspire creativity, enabling users to craft unique AR experiences within a gaming environment.
1 voteHey Joel, this is a great note. Thanks for passing it to the team.
We are always looking for ways to make game creation more intuitive. This is why we recently added the Leaderboard feature which makes the entire game making process better on Snapchat.
We also recently built a brand new tutorial series specifically focused on game creation here: https://www.youtube.com/playlist?list=PL0rDQ-c-_kxcwwBccaz1N9Rmz_xgyijRg
As far as the feedback for more sample projects -- we will consider what is possible and let you know!
- Don't see your idea?