Skip to content

SPECS

  • Hot ideas
  • Top ideas
  • New ideas
  • My feedback

21 results found

  1. It would be very helpful to have something like Unity's prefab variants. I have now six nearly identical prefabs, and it's very annoying that I have to make any change I do 6 times.

    7 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. Renaming a prefab in the Asset Browser does not update the name of newly created instances in the hierarchy. This creates tracking confusion for developers.

    6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  3. One of the more annoying errors is "Component not yet awake". Can we please get a script name and line where that happens?

    5 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. Being able to copy files from one project to another with their .meta file without running into the stupid duplicate ID error. If Unity can do that, so should you be able to do that

    3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. CLAD a few times created head-fixed content, such as in game content and HUDs. HUD I can slightly understand, but even then there was no LERP applied, so it has that jitter look on device. No real reason for the game content to be headlocked, though.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. Frequently when using CLAD LS would appear to be crashed, I would get the spinning wheel on mac, but it hadn’t actually crashed, it was just doing something in the background. Some indication that CLAD / LEAF is currently interacting with the editor would be fantastic.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. When creating a new TypeScript file, the class name should automatically match the filename to reduce boilerplate and potential naming mismatches.

    4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  8. I have a prefab called "BoeingPrefab". It contains a model of a Boeing 737 and a script and some other stuff. I want to make a similar prefab, but then with a different airplane, a Cessna 172. So I copy the prefab (prefab variants like in Unity do not seem to exist, at least according to the Lens Studio AI). I rename the copied prefab to "CessnaPrefab", and replace the airplane model in it. Now whatever I do, where ever I rename "BoeingPrefab" to "CessnaPrefab", as soon as I drag it into the scene it is called BoeingPrefab again in…

    4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  9. Updating a prefab's root scale does not propagate to existing instances. Requesting a way to globally push scale changes to all instances to maintain visual consistency.

    3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  10. Preprocessor directives, like the #ifdef in C#. This would enable quick changes between configurations and would be very useful if you write code that can be used both for SnapChat AND Spectacles, not to mention a future with multiple (generations of devices).

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  11. Being able to write unit and run those in the editor. The test code should not be deployed with production code on Spectacles

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  12. Being able to place breakpoints in the code and being able to evaluate variables at and state at that point. As in every popular dev environment

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  13. UI remains one of the most time-consuming parts of the Spectacles AR development workflow, and I suspect we're all hitting the same walls in parallel and coming up with bespoke solutions for our respective use cases.

    I'd like to use this thread to surface those friction points collectively so we can hand the Spectacles team focused, granular feedback.

    To get the conversation started, the recurring gap I keep running into is the absence of a spatial equivalent of HTML and CSS, which is to say no declarative layout, no constraint solver, and limited runtime introspection.

    Coding agents help with the…

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  14. I would like to easily be able to visualize which permissions are allowed to exist together. This might exist already and I'm not aware of it. Could even be a calculator or something

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  15. Can we get a way to seek within audio? Possible solutions: audioComponent.seek(timeInSeconds) or audioComponent.play(loops, startTimeOffset)

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  16. Developing location based apps in Lens Studio is a huge pain because there doesn't seem to be a way to really test the Places, Maps, etc APIs in Lens Studio since you need to be running on device to get real data. It would be cool if somehow each Specsd preview environment also had fake location / places / maps data associated with it that the API calls would get when making requests--or even a new type Specs preview window environment that is just basically a 3D view into the Map data--sort of Streetview-esque. So you can test outdoor navigation…

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  17. I'm testing buttons today! I do not see 'Has Shadow' in the following components: RectangleButton, CapsuleButton, RoundButton. Also (..and this is minor), the RoundButton does not have a 'Size'. It only has a 'Width'. I'm mentioning that in case it's worth adding that difference to the existing documentation.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  18. Based on player feedback, a native or easy-to-integrate leaderboard system is needed to drive competition and replayability in Spectacles titles.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  19. Device logs frequently stop appearing in the editor during sessions, and the connection drops, requiring a hardware reboot. Stability improvements for the bridge are needed.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  20. Requesting a dedicated keyboard shortcut to quickly enable/disable selected SceneObjects in the hierarchy during rapid iteration.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
← Previous 1
  • Don't see your idea?